AI Insights · Timothy · January 2023
Top 5 Third Person Games Performance in Europe Q4 2022
Discover the performance trends of the top third-person games in Europe during Q4 2022, including downloads, revenue, and active users.
Throughout the fourth quarter of 2022, the top five third-person games on a unified platform in Europe demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the trends observed for each game.
Stumble Guys from Scopely, Inc. saw a significant fluctuation in weekly revenue, peaking at approximately $1.6M in early October and ending the quarter at around $1M. Downloads showed a downward trend from 1.1M in late September to approximately 458K in early December, with a slight recovery to 839K by the end of the year. Active users decreased from 16.1M to around 10.4M in early December, with a notable increase to 11.8M mid-December before settling at 10.8M in the last week.
Subway Surfers by Sybo Games ApS experienced a relatively stable revenue stream, averaging around $24K weekly, with a peak of $28K in the final week of December. Downloads showed an upward trend towards the end of the quarter, jumping from approximately 606K in late September to over 1M in the last week of December. Active users fluctuated but remained strong, ranging from 19.4M to 18.2M through the quarter.
Going Balls from SUPERSOSNIC STUDIOS LTD demonstrated consistent growth in downloads, starting at 506K in late September and reaching over 1M by the end of December. Weekly revenue remained modest but showed an increasing trend, peaking at approximately $3.8K in the final week. Active users also increased steadily, rising from 3.1M in late September to over 5M by the end of December.
Number Master: Run and merge by KAYAC Inc. had impressive growth in downloads, particularly from mid-October onwards, peaking at approximately 932K in late November. Active users followed a similar trend, increasing from 103K in mid-October to around 988K by the end of December.
Finally, PUBG MOBILE from Tencent Mobile International Limited maintained a strong revenue stream, peaking at around $2.8M in mid-December. Downloads remained steady, averaging around 400K weekly, with a peak of 510K in the last week of December. Active users showed a gradual increase, starting at approximately 9.9M in late September and reaching over 10.8M by the end of December.
For more detailed insights and data, visit Sensor Tower.